Cynthia Decker

Fascination Artwork

 As a child, I would draw and paint at any opportunity. My Mother taught computer science at a local college, and we had a computer in the house when not very many people had home computers. With a computer instructor for a mom, and an engineer for a dad, my earliest art materials were green and white perforated computer paper, and I used to doodle on used punch cards.

I began drawing on the computer —pixel by pixel in green and black monochrome— on an Apple II computer when I was about 13. Throughout high school and college I studied and practiced drawing and design, and as the technology became available to me I started digital painting, while continuing to work in traditional media; pastels, acrylics and oils.

I left college to begin a graphic design career and continued to teach myself and explore new digital media. I began using 3D software in 1998 and was immediately hooked.

See below as to How 3D Graphics Work...

Click on any Cynthia Decker image below to see a larger version and purchase information!

Regarding Desire
Regarding Desire
Come Out and Play
Come Out and Play
The Bridge Under the Bridge
The Bridge Under the Bridge
The Introvert
The Introvert
Guardian of the Spring
Guardian of the Spring
Equilibrium 4
Equilibrium 4
Equilibrium 5
Equilibrium 5
Washed Ashore
Washed Ashore
Story World
Story World
Cynthia Decker Afternoon Alley
Afternoon Alley
Aki
Aki
Cloud Watchers
Cloud Watchers
Confidence
Confidence
Equilibrium 1
Equilibrium 1
Equilibrium 2
Equilibrium 2
Equilibrium 3
Equilibrium 3
Infinite
Infinitea
Locked Out
Locked Out
Narcissism
Narcissism
Observatory
Observatory
Passing Through
Passing Through
Red Truck
Red Truck
Ribbons
Ribbons
Sitting Tree
Sitting Tree
Stillwater
Stillwater
The Perfectionist
The Perfectionist
Toscana 1
Toscana 1
Toscana 2
Toscana 2

How 3D Graphics Work

      Initially, my portfolio was exclusively online, and I participated in many web-based galleries. People began requesting prints through my website and after doing research into fine art printing, I began creating and selling high resolution archival prints of my work in 2002. That same year I had my first solo show, and I believe it was the first show of non-photographic digital work in North Carolina.

     The art of 3D rendering incorporates various traditional artistic techniques, but relies on pixels instead of paint, the computer mouse or a digitizing tablet instead of a brush, and digital geometry instead of clay.  In may case I almost always start with a sketch, when I nail down the composition and get a general idea of the color palette and texture needs.

     The next step involves using computer programs that allow the artist to create digital wireframe objects.  The wireframes are created with points or curves, defined by geometry in 3D space.  the objects include everything and anything you see when you look at the images - clouds, flowers, mountains, trees, people animals - everything begins with a digital wireframe.  Once completed the wireframe objects are then wrapped or filled with color and texture created specifically for the object.  The software allow the artist to specify exactly how and where the texture is applied to each object in a scene.  Think of it as high tech papier-mâché.

     Once the individual objects that will be used in a rendered scene are created and assembled, the artist uses software program (in my case, Vue Infinite). to reach in and re-size, rotate and move each object into position to create an environment; something like an infinite diorama.

     In the final step, the scene is rendered - The computer creates a high-resolution 2D image (essentially a snapshot) of the finished 3D environment.  This final step is an intensive one for even a fast computer; Some of the images you see here in the gallery have taken days to render at a high enough resolution to print, and I have multiple CPU's at my disposal.  ~ Cynthia Decker - Artist